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System Design

Beyond data structures — see how real systems move requests, store data, and stay fast under load. Each concept animates step-by-step, with the same scrub-and-replay controls.

Load Balancing
Spread requests across servers
Coming soon
Caching & Eviction
Hits, misses, LRU / LFU
Coming soon
Sharding & Hash Ring
Consistent hashing
Coming soon
Rate Limiting
Token bucket
Coming soon
Replication
Leader / follower, failover
Coming soon
Message Queues
Producers, consumers, backpressure